Game Review: LEGO Lord of the Rings

Since I’ve fin­ished play­ing the story mode por­tion of the game, this seemed like a good point for a review.

First off, this one is a no-brainer for me. I love every­thing LOTR related and I’ve enjoyed every LEGO game I’ve played. So the com­bi­na­tion pretty much can’t lose.

I played this on the Wii and clearly it was being pushed to its lim­its by this game. There were some glitches, there were a cou­ple of crashes. It’s frus­trat­ing, but for­tu­nately the reg­u­lar game save points min­i­mize that irritation.

The basic game play is sim­i­lar to most of the pre­vi­ous LEGO games, but with some refine­ments. One thing I’ve noticed in the recent releases is that they have made an effort to pro­vide a wider range of actions. That rad­i­cally increases the vari­ety of the puzzles.

In this case they heav­ily empha­size the team aspects of the game and if you’re play­ing solo you’ll reg­u­larly have to swap between char­ac­ters to achieve things. There are a cou­ple of lev­els where one player is an invis­i­ble Frodo sneak­ing around while the other char­ac­ters work on other puzzles.

The only game play that wasn’t entirely sat­is­fac­tory to me was the hand­ful of sec­tions where you are rid­ing through a bat­tle­field or run­ning away. Really all you could do in these sec­tions was move left to right and col­lect studs. Not much replay value in those bits.

There’s less LEGO silli­ness than usual unfor­tu­nately (though there are still some great sight gags). This is because the only audio they had to work with was pulled directly from the movies and that does limit them noticeably.

While the cut-scenes are effec­tively re-created, they do get quite annoy­ing since you can’t eas­ily skip them the first time. It wouldn’t be a big deal except for the ten­dency to give 2 min­utes of game­play fol­lowed by 1 minute of load­ing and then 3 min­utes of cut-scene before you get into the guts of the level.

Graph­i­cally its’ really well done. Admit­tedly it is incred­i­bly grey in later lev­els, but… have you watched the movies? There are lots of nice lit­tle touches like the exhausted ver­sions of Sam and Frodo you can pick up near the end, who flop around and can’t jump. Or the way peo­ple teeter pre­car­i­ously when bal­anc­ing on objects.

Hav­ing com­pleted story mode I still have about 2/3rds of the game to com­plete. There are lots of addi­tional char­ac­ters to buy, objects to build at the Black­smith, quests to under­take etc. Plus the fun of freeplay and try­ing lev­els using char­ac­ters they weren’t intended for.

So basi­cally, loved it. Played it far too much. Gonna keep play­ing it.

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3 thoughts on “Game Review: LEGO Lord of the Rings

  1. January 8, 2013 at 19:45

    SO and eldest are play­ing it. SO com­pleted it, and is doing all the lit­tle side quests and such now. They agree with the ‘rid­ing through bat­tle’ scenes, there’s just not much interaction.

    The grunt­ing of hob­bits and dwarves makes me gig­gle. I got the youngest to start count­ing them – she quit after a minute when she lost track at 20+. :D

  2. January 8, 2013 at 20:15

    I’m not through the story, yet, but I’m hav­ing sim­i­lar impres­sions.  The Wii is clearly strug­gling, but it’s not unplayable. It feels like the cut scenes are half the game, but we wouldn’t be play­ing this if we weren’t fans will­ing to watch the Cliffs Notes ver­sion of LotR acted out by Lego mini figs, right? Attempt­ing to play it co-op with my kids has really revealed how depen­dent some of the puz­zles are on team play and hav­ing the right char­ac­ters, so there have been many moments where my kids have had to drop out and let me coör­di­nate ‘their’ char­ac­ter through their required role in solv­ing something.

  3. January 8, 2013 at 21:11

    Thanks for the review. I’m def­i­nitely get­ting this one. I’m a big fan of the LEGO games too.

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